excellent!
well now, an enjoyable game and a creator who replies! time to go to work!
in summary, this game was lots of fun and castle-crasher like. now let's skip all the praise and get down to the nit-picking.
one of the first things i noticed is that there is no difference between one attack and another. there's no option to "whack things harder" and "whack things faster", there's just "whack things". combos are given later on, of course, but most of them are useless. run attack, windmill blade, grinding charge- they all pale in comparison to kicking the opponent and then stabbing him in the chest. if there's ever an occasion where you really need to dish out damage without knocking the opponent anywhere, you can just press one button over and over and it will dish out damage at the maximum rate. i also noticed that no amount of upgrading can ever make a significant difference when it comes to whacking things. it just determined how long you would have to whack things- if it wasnt for the fact that you could do a simple knockdown-and-stab kill, i'd probably be much more enthusiastic about the power of my whacking.
however, i still like the mechanics of it. enemies often use the same attacks you use, and do the same damage you do, but of course, they're a wee bit slow in the everything.
i noticed that i could throw shurikens, but i didnt.
i noticed that i could throw bombs, but i didnt.
i noticed that i could reflect shurikens back at the enemy, but i didnt.
i noticed that i could jump over ranged attacks, but i didnt.
all of that gone to waste by the fact that there's an insta-kill and a cost for weapons.
i bought all the weapons, and i got all the characters. i could've used them, but i didnt. restarting with no goal in mind isn't exactly as fun as reviewing the game.
it seemed to be quite a bit like castle crashers, but with less interesting skills and more memorizing attack patterns. the bosses were simple. all you ever have to do is take a few whacks at them and move before they get the chance to retaliate. that goes for the heavy enemies, the bog monster, the cave monster, AND the endboss. needless to say, it wasnt as challenging as much as it was annoying.
but despite all this, it was still a REALLY GREAT GAME. it made me want to kill everything and create chaos amongst enemies that use large explosives. and finding out the differences between enemies was satisfying, too. i saved up money and tried every weapon i could buy. i had fun. and despite the pathetic bosses, the weak combo system, and the expensive cost of items, i really liked playing it.
however, you've got a ways to go until you're at the level of castle crashers.